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Implement wind angle representation of sixdegreesoffreedom equations of motion
For a description of the coordinate system employed and the translational dynamics, see the block description for the 6DOF Wind (Quaternion) block.
The relationship between the wind angles, , can be determined by resolving the wind rates into the windfixed coordinate frame.

Inverting J then gives the required relationship to determine the wind rate vector.
The bodyfixed angular rates are related to the windfixed angular rate by the following equation.
Using this relationship in the wind rate vector equations, gives the relationship between the wind rate vector and the bodyfixed angular rates.
Specifies the input and output units:
Units  Forces  Moment  Acceleration  Velocity  Position  Mass  Inertia 

Metric (MKS)  Newton  Newton meter  Meters per second squared  Meters per second  Meters  Kilogram  Kilogram meter squared 
English (Velocity in ft/s)  Pound  Foot pound  Feet per second squared  Feet per second  Feet  Slug  Slug foot squared 
English (Velocity in kts)  Pound  Foot pound  Feet per second squared  Knots  Feet  Slug  Slug foot squared 
Select the type of mass to use:
Fixed  Mass is constant throughout the simulation. 
Simple Variable  Mass and inertia vary linearly as a function of mass rate. 
Custom Variable  Mass and inertia variations are customizable. 
The Fixed selection conforms to the previously described equations of motion.
Select the representation to use:
Wind Angles  Use wind angles within equations of motion. 
Quaternion  Use quaternions within equations of motion. 
The Wind Angles selection conforms to the previously described equations of motion.
The threeelement vector for the initial location of the body in the flat Earth reference frame.
The threeelement vector containing the initial airspeed, initial angle of attack and initial sideslip angle.
The threeelement vector containing the initial wind angles [bank, flight path, and heading], in radians.
The threeelement vector for the initial bodyfixed angular rates, in radians per second.
The mass of the rigid body.
The 3by3 inertia tensor matrix I, in bodyfixed axes.
Input  Dimension Type  Description 

First  Vector  Contains the three applied forces in windfixed axes. 
Second  Vector  Contains the three applied moments in bodyfixed axes. 
Output  Dimension Type  Description 

First  Threeelement vector  Contains the velocity in the flat Earth reference frame. 
Second  Threeelement vector  Contains the position in the flat Earth reference frame. 
Third  Threeelement vector  Contains the wind rotation angles [bank, flight path, heading], in radians. 
Fourth  3by3 matrix  Contains the coordinate transformation from flat Earth axes to windfixed axes. 
Fifth  Threeelement vector  Contains the velocity in the windfixed frame. 
Sixth  Twoelement vector  Contains the angle of attack and sideslip angle, in radians. 
Seventh  Twoelement vector  Contains the rate of change of angle of attack and rate of change of sideslip angle, in radians per second. 
Eighth  Threeelement vector  Contains the angular rates in bodyfixed axes, in radians per second. 
Ninth  Threeelement vector  Contains the angular accelerations in bodyfixed axes, in radians per second squared. 
Tenth  Threeelement vector  Contains the accelerations in bodyfixed axes. 
The block assumes that the applied forces are acting at the center of gravity of the body, and that the mass and inertia are constant.
Stevens, B. L., and F. L. Lewis, Aircraft Control and Simulation, John Wiley & Sons, New York, 1992.
6th Order Point Mass (Coordinated Flight)
Custom Variable Mass 6DOF (Euler Angles)
Custom Variable Mass 6DOF (Quaternion)
Custom Variable Mass 6DOF ECEF (Quaternion)
Custom Variable Mass 6DOF Wind (Quaternion)
Custom Variable Mass 6DOF Wind (Wind Angles)
Simple Variable Mass 6DOF (Euler Angles)
Simple Variable Mass 6DOF (Quaternion)
Simple Variable Mass 6DOF ECEF (Quaternion)